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Few Things are More Satisfying Than Killing Nazis

Whether it be in cinema, video games, or World History, there rarely comes a moment as wholly emotionally gratifying as watching a Nazi drown in a pool of his own blood. And it is with this scenario in mind that we take this time to review two new releases: Inglourious Basterds and The Saboteur.

Inglourious Basterds is a work of historical fiction written and directed by Quentin Tarantino, released earlier this year. The World War II revenge flick was just released on DVD and Blu-Ray in time for Christmas, so now is as good a time as any to review it.

Tarantino is the master of taking a tired concept and making it fresh–and this is just what he did with Basterds. While it bears the same name as an older exploitation WWII flick, it is not a remake. This is a fresh piece of cinema that packs in enough edge-of-your-seat intensity that it becomes difficult to watch.

But what am I telling you for? You’ve almost certainly already seen it, and if not, you’re a damn fool. The film focuses on two sets of protagonists who never come into contact, but who are fighting similar battles against German Nationalists.

The first group are the Basterds–a squad of Jewish-American soldiers led by Brad Pitt. Their sole mission seems to be killing as many Nazis as possible before they bite the bullet–until a British soldier joins their team and focuses their mission on blowing up a theater full of German soldiers.

The second story is that of the Jewish owner of the theater, a young woman who barely escaped a raid on the Paris house where her family had been hiding. She swore revenge on the Nazis who killed her family, and naturally, in true Tarantino fashion–she’ll fucking get it.

It’s a very beautiful, brutal, and comical portrayal of vengeance in Nazi-occupied France. Buy this film!

If you enjoyed Inglourious Basterds, and you’re a gamer, you will adore the final release by Pandemic Studios, The Saboteur. Some of Pandemic’s releases in the past have been give-and-take, but The Saboteur has achieved a full-on grip around my attention.

The game follows the standard sandbox, character in the middle of the screen, circular map/life-bar/wanted level model as every other open world game, but it’s nice to see the new innovation.

You play as Sean Devlin, a drinking, smoking, Irish racer, mechanic, and stereotype. He’s a man’s man with a penchant for snapping Nazi spines. The only problems I can find with this game are its lackluster controls (namely for sneaking and climbing) and the excessive amount of driving necessary for an open-world Paris…

Sean’s “brother” is murdered by a particularly evil Nazi (which just seems redundant), and this sets him off on a murderous rampage of killing and destruction.

The climbing and assassinating causes me to compare this game to Assassin’s Creed, but in almost every other way, it’s Grand Theft Auto: Nazi Occupied France. The game is very good and lots of fun to play; but I’m not above honesty–and to tell you the truth–if the setting were any different, it would be a generic sandbox shooter.

Supremacists always look better like this...

Killing Nazis doesn’t necessarily make a bad game better, but it certainly doesn’t make it worse. Luckily for The Saboteur, the gameplay, story, graphics, and acting is actually very captivating–and when you pair that with killing Nazis, your weekend is full.

Alex G/

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Busting Makes Me Feel Good

alexbwAttempting to be extremely selective about what games I’m going to purchase is starting to become almost even with selecting which movies I’m going to bother seeing. While I could obviously pay to see about 5.5 shitty movies at the same expense as paying for one shitty game, I would consider it about even.

Like anything else, if you wait long enough, your interest will wane, and you’ll inevitably begin to coax yourself into waiting for the movie to come out on DVD, or the game to wind up in a Used section or Bargain bin. The tragedy, of course, is that ultimately, if it is actually a GOOD movie or game, you’ll hear about it every moment of your life until you actually suck it up and pay for the fucking thing.

Demos have always been a decent way to go about picking and choosing my battles when it comes to games, but Playstation never releases quite enough of them. This leaves me in the same situation I am with movies. I’ll see a preview and either say “that looks awesome,” or “I’ll wait to see that,” or “Well, it is Pixar.

That being said, I’m extremely satisfied with my recent purchases of GHOSTBUSTERS and [PROTOTYPE]. I haven’t finished either, but I finally found what I’m looking for in a game. I hadn’t been sure before, but I think I know now: exceptional graphics and addictive fun.

GHOSTBUSTERS is a sequel in the purest sense of the world. It takes into account that anyone playing the game has seen the movies and runs with it. The game pairs the frustrating fun of Luigi’s Mansion with the blast-away nonsense of the Ghostbusters game for Sega Genesis. Perfect for the unrepentant fanboy.

And, say what you will…there is fun to be had with Luigi’s Mansion, even if the overall game was repetitive garbage.

PROTOTYPE is a different beast entirely. While I’m almost finished with GHOSTBUSTERS, I have no idea how far I am in this game. I assume I’m close to the end, but who knows?

Puzzlingly, I think the things that I like about it are also the things I don’t like…to an extent. I like that it’s an open-world sandbox game (redundant). Exploring a perfectly illustrated New York City in peril is a joy; however, the “side missions” that you would get in any other sandbox game are all just ridiculous challenges. Kill 500 people in 10 seconds.

The plot is very straightforward, and I like that. I wish there were more to it, but it is what it is. Think of it as Grand Theft Auto, but instead of hijacking cars, you can fucking pick one up, fly through the air, and throw it into a helicopter. Does that alone make up for anything that this game might be lacking?

Yes. Yes it does.

Alex G

(…oh, and I also saw UP in 3D. If you don’t see it, you’re fucking crazy.)

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Re5: A Wonderfully Un-Racist Romp Through Scarytown, Africa

AlexThe Resident Evil series has always served to baffle, befiddle and befaddle me; certainly not as much as the Metal Gear series, but enough to cause concern for the future. I don’t think I’ve ever successfully completed a Resident Evil game in the entire series. At the risk of being “gamer’d” to death, the excuse I’ll give for this is that I didn’t give the games enough of a chance and I gave up on them easily. It’s not that I particularly found them boring…more that I just lost interest in favor of other games that more suited my tastes at the time.

Regardless, my tastes have changed and survival horror has come back into my life with flying colors (or pitch black-darkness, whichever). Violent video games seem to be the lifeblood (pun intended) of the industry. The video game audience of yesteryear has grown up and grown weary of the Sonic and Super Mario Bros. franchises. That’s not to say that we aren’t thrilled by new and interesting additions to the series. Super Mario Galaxy was awesome. Super Paper Mario, anyone? Sonic hasn’t had as much luck. But there’s only so much time we can suspend our disbelief while Sonic the Hedgehog takes us all on another pointless adventure with his growing cacophony of slapdash, meaningless friends.

Back on topic, the reason I’ve been rather distant from the Resident Evil series as a whole is because there are so many and I felt that (in my brief separation from the series) I may be lost and not able to pick up on the story. Also, I’ve only played Resident Evil 1, 2, 3: Nemesis, 4, and 5. It seems like a logical progression, but I can’t help but feel that there was a lot that I missed out on. Need I mention that Resident Evil always scared the piss out of me?

Which brings me to my next topic…Many critics of Resident Evil 5 claim that it isn’t scary. Penny Arcade argues that even though 5 doesn’t go with traditional “pop-out-and-scream” Pavlovian horror, it remains constantly thrilling…especially with periodic battles with things that won’t fucking die and when your ammo is depleted and you’re facing such a beast.

Yet another (unfounded) concern is that the game may be considered racist, or could possibly be some kind of tool for White Supremacists to act out their blood-thirsty rampage on behalf of the master race (SPOILER ALERT: The game ends on Valhalla). The racist accusation comes from the concept that the story takes place in Africa where a parasitic plague has infected most of the population, turning them into anger-driven zombies with worms. The main character is a white man named Chris Redfield (who you may remember from the series) and his African partner, Sheva.

First of all, not all of the enemies are black. Second, the main villains are white as the morning snow. And third, the object of the game is not to murder all of the African population (although it seems like it at times). The point of the game is to rescue these people and to end the horrible plague that the evil-doers have infected them with. If anything, it’s about destroying the racists who consider Africa (and Latin America in Resident Evil 4) to be worthless and the perfect place to test their deadly plan. So, suck it, you politically correct alarmists.

The only Resident Evil games I’ve completed aside from this one were Resident Evil: Umbrella Chronicles and Resident Evil 4 on Wii…a delightful experience if you haven’t tried it. Resident Evil 5, the first in the series on a “next-gen” console, is stunning, fun, intense, and important. Not only does it show how far graphics have come, but how much the gaming experience has evolved. I could raise issue with some of the controls, but I won’t, because (honestly) I don’t care and it didn’t effect the experience for me at all.

The numerous unlockables make the game worth playing again and again. To close, I’ll mention the part of the game that blasted with arms flailing through my expectations. We all know that forced co-op games often have their flaws…take Army of Two for example…virtually unplayable without a live partner (aka: Friend).

Resident Evil 5 sticks Player One with a partner who is rarely a hindrance. Sheva is helpful, courteous, and knows how to take out the bosses when your dumb ass can’t figure it the fuck out. The only times I’ve had a problem with my partner was when she was using a Handgun in a firefight when she had full ammo on her Shotgun, Machine Gun, and Rifle, leaving me to do the hard work. Cunt…

But seriously, I loved Sheva; and as Chris Redfield, I actually wanted to take care of her. Not only because if she died, I’d have to start over, but also because she was a genuinely likable character who is never annoying or obstructive.

If you have ever been a Resident Evil fan, you’ve probably already heard of/played the demo of the game. If you’re an intelligent fan of the games and you like amazing games, you’ll already own it.

alex G.

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