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Wall Ball Laws

Growing up poor on the mean streets of inner city Philadelphia, us kids had a lot of time to screw around outside. I never did a whole lot of video gaming (besides NHL 95 on the Sega Genesis!), and found the greatest amusement playing outside with a friend or two down the street. I’ve written about this before, a list of games that we played that look foreign to our suburban-raised counterparts, but today I’m choosing to write about the one game that was the ultimate pick-up boredom buster.

Throw the wall against the ball?

Man, was this ever a sweet game. It required exactly three things. People, a wall and a ball. That’s it. It even had it’s own theme song! (Wall ball, wall ball…you throw the ball against the wall.  Shut up. We were like 8).  Now many places across the country play some form of wall ball or another. And of course, every neighborhood, block and barrio claims THEIR way is the REAL wall ball. But I have to clarify.

This way, our way, was the real way.

Come on, let him play too...

The game, specifically known as Suicide, or Suey, was the preferred, nay, only way to play. It has everything.  Skills such as throwing with precision, athleticism through running, and an excuse to hurt someone without getting into much trouble (unless you hit them in the eye or something).

Don't be that guy...

First, you need a ball. Specifically, an old semi-flat tennis ball that you found in the street (known as a tennie).  New tennis balls are allowed but frowned upon. Also occasionally acceptable is a raquetball. They bounce better, are harder to catch, and sting like a motherfucker when you get hit with one. Recommended for advanced players only.

Wall-E Ball would be even sweeter

Next, find yourself a wall. No windows, please, unless they’re barred/gated/fenced in, in which case TOTALLY go for the wall with windows! You get some gnarly bounces off them, and they make an awesome noise when you hit one. In a perfect world, your wall would be a school or playground building, with an open field or parking lot facing it. In reality, we used the back of an old banquet hall that faced a tiny two way street with cars on it. They just added to the excitement, therefore this situation is completely acceptable. Tennis balls will not break a car (as far as I know…). Trash cans, dogs and passersby are par for the course here.

Now get a friend. Or two dozen. You can really play with any number greater than one, although three or more usually works best.

They guy who brings/finds/steals the tennie usually gets the first throw. He throws the ball at the wall. The ball hits the wall (no bouncing first, it has to hit directly!). At this point, the crowd scrambles to catch it. If the ball bounces before it’s caught, the kid who catches it gets to throw from where they caught it, and the cycle continues. Now here’s the fun part(s). If you catch the ball in the air (no bounces), you get to throw the ball (preferably as hard as possible) at the kid who threw it. Also, if the ball touches you and you don’t catch it (missed catch, deflection, line drive, whatevers), someone can pick it up and whale on you.

Watch out for bobbles!

Don’t fret over a bobble or caught ball, however. You can defend against this by running to the wall and tagging it as you yell “Suey.” Now this isn’t to say the kid who caught your bobble didn’t already start throwing it, and you can get nailed anyways, but at least you can save face a little bit (all important to an urban pre-teen).

Now say you get the ball like two blocks away. You throw it, you don’t make it all the way to the wall. Guess what. It’s a’runnin’ time. Basically, you can get pegged for doing anything OTHER than cleanly catching and throwing. Now for the particularly wimpy kids out there, if you’re waaay down the block, a generous friend can yell “Rally” and intercept the catch for you (however, if you miss the throw to him, you’d better hit that wall). Also, the mean spirited among us can block someone’s long distance throw (making sure you tag the wall after blocking the throw to avoid getting hit with ANOTHER ball).

So summary. Throw ball against wall. Screw up, get pegged with a ball.

Now usually this just goes on until everyone’s bored, but you can also make this into a true winner-take-all event. If you’re actually looking for a winner, count each peg someone receives as an Out. After three outs you can simply declare the person out of the game, or for more grueling adventures, have them face a Wall of Shame. This is where the violence of this game really shines. The guy facing the Wall of Shame has to stand against the game wall, spread eagle. Each other player now lines up and has the opportunity to throw the ball as hard as possible at the kid’s back (very painful for large groups including older kids!). Now maybe your buddy decides just to give you a little tap, that’s up to him. Most will not do this.

Generally, aiming for the head is not allowed. It will usually result in the offending thrower needing to tag the wall.

Catching a ball in the air with ONE hand requires the entire rest of the group to tag up. Roofing the ball, or being the kid who lets it roll in the storm drain requires a beatdown.

So that’s that. Our main game. Now don’t get me wrong, sometimes we switched it up playing Chink (named after a crack in the sidewalk or wall), Wallball Baseball (with predetermined areas for single, double, etc), Wireball or Basketball-Court-Baseball-With-a-Tennis-Ball-and-Electrical-Taped-Whiffle-Ball-Bat. We never played Beeries, but I know some kids that did, and we played kick-the-Snapple-Bottlecap-into-random-shit as well as semi-tackle football in the street (like Arena Football, but with cars instead of padded sidelines).

Now while these are the OFFICIAL unofficial rules, house rules always prevail. The game can, nay, must be adapted to your setting. Make things off limits, require extra shit….but remember, most importantly, there’s no crying in wall ball.

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Dragon Age: Origins–Part 4

I no longer consider Dragon Age: Origins to be a meaningless game. It has become a fucking problem that needs to be solved. I don’t feel that I have a problem, per say. Suffice it to say that it is beginning to feel like an epic equation that must be evaluated for the sake of my psyche. OK, I guess that means that I do have a problem.

Forgive me–but I can’t help myself. The game is so immersive and challenging that every victory feels like a personal one. Every discovery or achievement that impacts my game playing experience causes an unmistakable feeling of real-world accomplishment.

The "moral decisions" in this game would be easier if the demons weren't so fucking sexy..

While I am no doubt addicted to this ridiculously interminable–and at times inscrutable–video game, I am still trying to figure out why I feel this way. Like the most powerful of drugs, you only want more and more, even though you know beyond a shadow of a doubt that it is sucking the delicate life-force from your limp, uncaring flesh sock.

I’ve won over the Elves, Mages, and Knights, but I still don’t feel that I’ve done enough to take on this Blight that faces our Kingdom. Had I actually been playing a “real” role in this Role-Playing Game, I would declare to the highest royal authorities that we’re all pretty well fucked backwards.

These epic fantasy games are supposed to help you escape from your tedious, bland life into a world of magic and tomfoolery–but how do you escape that world and get back to living your life? I think that’s the real challenge here.

On one hand, people who play World of Warcraft have something that I don’t–they are able to interact with other human beings during their gaming activity. On the other hand, I have one thing that they don’t–sex.

Alex G/

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Dragon Age: Origins–Part 3

The eloquence of organized battle has bested me once again as I stagger, dumbfounded through this elaborate and addictive game. Every fight that I find myself in is a last-ditch effort to come out on top–and while this works for me, I know that there must be an easier way. I’ve watched videos on YouTube, showing how PC users organize careful attacks on enemies; examining their opponents’ weaknesses and taking advantage.

There are no videos exhibiting my tactics, which include rampaging down the center of the battlefield, slaughtering as many monsters, soldiers, or demons as I can before I fucking die.

Once I die, I’ll switch to the next viable character. As I’ve said, I’m playing as a female Warrior (Grey Warden) named Allison. She’s pretty kick-ass, and–dare I say–quite bi-curious. Although I feel that there are an almost unlimited amount of hours remaining, it seems that I’m getting on track with the story…

…maybe I’m just delusional. My last major battle effort was against some giant dragon or some shit–who only appeared when I banged a gong–so, to avoid that, I just avoided the gong. Simple.

Now I’m in another castle (imagine that!) fighting through some evil spirits with some old cunty witch who forced her way onto my already pretty cunty team of hardcore bitches, knights, elves, and a man of stone. Let’s see how long that friendship lasts.

Alex G/

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Dragon Age: Origins–Part 2

alexbwAfter reading many reviews and playing this game so damn much–to the point that my eyelids reach unpleasant heaviness–it has become almost an essential part of my life. My version of the game came complete with two DLC codes…

One was for a free set of armor, which I can’t actually use until I reach some impossible level. The second was for the $15 Add-On, The Stone Prisoner. But I got it for free, so yous guys can suck my medieval balls.

Now, I’ve read many criticisms of the Dragon Age approach to DLC. If you haven’t heard this, I’ll enlighten you. When the game was released, two expansions were released with it. One priced at $15, and the other, around $7. I purchased the $7 release, but I was fortunate enough to have the $15 DLC included for free.

Some who bought the game were not so lucky. Not only are you essentially forced to buy these expansions in order to enjoy an “more complete” experience playing the game, but there are characters built into the game who you–when you approach–entice you to buy extra shit!

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Rihanna's ass is NOT part of Dragon Age...but it certainly should be.

These are virtual salespersons for real life wares…and it’s somewhat frightening. “The shit on the other side of this bridge is fucking awesome…it’s a shame you won’t get to see it unless you fork over $20. It’s a fucking pity, really.”

Something about this approach seems a bit dishonest; however, for those who buy the game without expansions and are too cheap to purchase them, you’ll still get a ridiculously full game with almost unlimited hours of play.

So here’s the update…I’m talking so much about the DLC because that’s what I’m involved with right now. I just completed Warden’s Keep and I’m fighting my way through The Stone Prisoner.

Unfortunately, I am not a seasoned battle RPG player. I’ve never played World of Warcraft and I fucking blow when it comes to organizing attacks. This rarely seems to be too much of a problem–as I unwittingly play a fantasy RPG as a run-and-flail-at-enemies action game…but at the moment, I am certainly seeing the error of my ways as I am repeatedly handed my own dick on a silver platter.

For now, courage.

Alex G/

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‘Fat Princess’ is Tons of Fun

alexbwFor the record, I am not a huge fan of RTS (Real Time Strategy). I suppose I was never meant to be a god…or a general…or a leader in any way, shape, or form. Commanding and Conquering large imaginary armies across an exotic turrain while casually checking my Facebook just doesn’t work for me; but for some reason, Fat Princess does.

Fat Princess isn’t exactly a fully traditional RTS, but it certainly feels like one and contains the most important elements: The sprawling and often inscrutable landscapes, the two warring factions, and the gaming fags who rack up billions of experience points in the game and then taunt you over the internet for playing it casually.

Let’s start with the story. Two kingdoms had a misunderstanding and went to war over princesses eating cake…that’s about it. Fuck it, if you have a Red Kingdom less than a mile away from a Blue Kingdom, you have to expect that some shit’s going to go down.

When playing the Single Player, there is certainly a lot of fun and action, but you don’t get the satisfaction of pwning 13-year-olds via online playing.

Essentially, in the main quests of the game, your castle has captured the other castle’s princess, and vice versa. You must keep the captured princess in your castle, while working as a team to get YOUR princess back from the opponent. In order to make this task more difficult, your opponent has been feeding your princess cake to make her heavier.

Character design is a decent feature for those who want some customization. There aren’t a ton of customization options, but everyone just turns their little character green with a red mohawk anyway.

Me, on the other hand…I choose to turn my little avatar into a cross between Thor and Zach Galafianakis…

Your avatar represents you in the game, and you only control one character who respawns every time you die…and you will die…a lot–especially in the online games.

Fat Princess has gotten loads of good scores from game critics, but fuck what they think. If you like old-school style capture the flag games and have a decent sense of humor, you’ll love it. And even though online play is frustrating as fuck, it feels like you’ve actually accomplished something when you win…but you have to keep playing, or else you’ll be forced to re-enter a world where you’re a disgusting loser with a body like fucking Grover.

Alex G/

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Enjoy Your Stay at Arkham Asylum

alexbwAfter a long period of waiting around for a decent Batman game to launch after the disappointing Batman Begins clusterfuck, fans of the Dark Knight are finally rewarded. I’ve played Batman games before, but it has always felt like a  typical action game featuring a central character wearing a Batman costume. Arkham Asylum created a lasting experience.

Let’s get a few things out of the way first…
–The graphics are phenomenal.
–The voice-over work is exceptional.
–The story plays out like a Batman mini-series rather than an actual film, but that’s not a bad thing. It’s more like the Animated Series that we all know and love.
–The controls are a little wonky, but once you train yourself to work past that, it flows seamlessly and effortlessly from then on.
–Sound effects are dark and often scary.

Whew…glad we got of that technical bullshit out of the way. I played through Arkham Asylum fairly quickly, but it wasn’t what I would call a “short game.” A short game can be completed by playing it 2 hours per day for about 3 days. A normal game should keep you busy for about a week…and a good game should create an addiction.

Arkham Asylum is a combination of Metal Gear Solid stealth and superhero game play. Most of the time, you’ll find yourself critically thinking out situations to eliminate all threats and remain completely unseen. Other times, you’re free to just leap into the middle of a room and kick some ass. The combination of these two seemingly incompatible game styles keeps the game interesting, flowing, and exciting.

The story, in case you didn’t know, is that the Joker gets loose in Arkham Asylum, releasing certain inmates that aid his plot to use a formula called TITAN to create a race of superhuman beasts. All of the villains in the game are used intuitively–by which I mean that at no point does a Batman nemesis simply “appear,” causing a “WTF?!” reaction. They all have a special place in the game…with the exception of Zsasz, but fuck it.

The environment is fairly “open,” but the story is linear…if that makes sense(?) You can go anywhere you like on the island to find extra trophies and solve (the Riddler’s) riddles, but there are no “side missions.” The game makes up for this by offering separate “Challenge Missions” where you can attempt high scores on various stealth or combat scenarios. Your Challenge Mode scores are then compared with others around the world.

Batman’s abilities and arsenal are updated throughout the game and through points earned by completing challenges, which has become a staple of any adventure game because it works. There are no distinct “BOSS FIGHTS” in the game, in my opinion. Every significant battle is played out through the game’s story. The game doesn’t really put you on hold for a “boss fight.”

Arkham Asylum isn’t perfect and it can often be frustrating (especially the virtually impossible Joker Challenges), but it will almost certainly be on your short list of top next generation games. The replay factor is extremely high, which is a plus for those who prefer to purchase games. It will not collect dust on the shelf for quite some time…

…but most importantly, it is the most immersive superhero game I’ve ever played. I loved Spider-Man: Web of Shadows, but this goes beyond the open world hero game. Arkham Asylum embraces the linear storyline and makes it its bitch. You will feel like you’re playing as the Batman, and not just controlling a character. You’ll have to think like Batman and move like Batman…and this game gives you every conceivable opportunity to do that.

If you haven’t played this game yet, you probably don’t like video games.

Alex G/

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Busting Makes Me Feel Good

alexbwAttempting to be extremely selective about what games I’m going to purchase is starting to become almost even with selecting which movies I’m going to bother seeing. While I could obviously pay to see about 5.5 shitty movies at the same expense as paying for one shitty game, I would consider it about even.

Like anything else, if you wait long enough, your interest will wane, and you’ll inevitably begin to coax yourself into waiting for the movie to come out on DVD, or the game to wind up in a Used section or Bargain bin. The tragedy, of course, is that ultimately, if it is actually a GOOD movie or game, you’ll hear about it every moment of your life until you actually suck it up and pay for the fucking thing.

Demos have always been a decent way to go about picking and choosing my battles when it comes to games, but Playstation never releases quite enough of them. This leaves me in the same situation I am with movies. I’ll see a preview and either say “that looks awesome,” or “I’ll wait to see that,” or “Well, it is Pixar.

That being said, I’m extremely satisfied with my recent purchases of GHOSTBUSTERS and [PROTOTYPE]. I haven’t finished either, but I finally found what I’m looking for in a game. I hadn’t been sure before, but I think I know now: exceptional graphics and addictive fun.

GHOSTBUSTERS is a sequel in the purest sense of the world. It takes into account that anyone playing the game has seen the movies and runs with it. The game pairs the frustrating fun of Luigi’s Mansion with the blast-away nonsense of the Ghostbusters game for Sega Genesis. Perfect for the unrepentant fanboy.

And, say what you will…there is fun to be had with Luigi’s Mansion, even if the overall game was repetitive garbage.

PROTOTYPE is a different beast entirely. While I’m almost finished with GHOSTBUSTERS, I have no idea how far I am in this game. I assume I’m close to the end, but who knows?

Puzzlingly, I think the things that I like about it are also the things I don’t like…to an extent. I like that it’s an open-world sandbox game (redundant). Exploring a perfectly illustrated New York City in peril is a joy; however, the “side missions” that you would get in any other sandbox game are all just ridiculous challenges. Kill 500 people in 10 seconds.

The plot is very straightforward, and I like that. I wish there were more to it, but it is what it is. Think of it as Grand Theft Auto, but instead of hijacking cars, you can fucking pick one up, fly through the air, and throw it into a helicopter. Does that alone make up for anything that this game might be lacking?

Yes. Yes it does.

Alex G

(…oh, and I also saw UP in 3D. If you don’t see it, you’re fucking crazy.)

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Re5: A Wonderfully Un-Racist Romp Through Scarytown, Africa

AlexThe Resident Evil series has always served to baffle, befiddle and befaddle me; certainly not as much as the Metal Gear series, but enough to cause concern for the future. I don’t think I’ve ever successfully completed a Resident Evil game in the entire series. At the risk of being “gamer’d” to death, the excuse I’ll give for this is that I didn’t give the games enough of a chance and I gave up on them easily. It’s not that I particularly found them boring…more that I just lost interest in favor of other games that more suited my tastes at the time.

Regardless, my tastes have changed and survival horror has come back into my life with flying colors (or pitch black-darkness, whichever). Violent video games seem to be the lifeblood (pun intended) of the industry. The video game audience of yesteryear has grown up and grown weary of the Sonic and Super Mario Bros. franchises. That’s not to say that we aren’t thrilled by new and interesting additions to the series. Super Mario Galaxy was awesome. Super Paper Mario, anyone? Sonic hasn’t had as much luck. But there’s only so much time we can suspend our disbelief while Sonic the Hedgehog takes us all on another pointless adventure with his growing cacophony of slapdash, meaningless friends.

Back on topic, the reason I’ve been rather distant from the Resident Evil series as a whole is because there are so many and I felt that (in my brief separation from the series) I may be lost and not able to pick up on the story. Also, I’ve only played Resident Evil 1, 2, 3: Nemesis, 4, and 5. It seems like a logical progression, but I can’t help but feel that there was a lot that I missed out on. Need I mention that Resident Evil always scared the piss out of me?

Which brings me to my next topic…Many critics of Resident Evil 5 claim that it isn’t scary. Penny Arcade argues that even though 5 doesn’t go with traditional “pop-out-and-scream” Pavlovian horror, it remains constantly thrilling…especially with periodic battles with things that won’t fucking die and when your ammo is depleted and you’re facing such a beast.

Yet another (unfounded) concern is that the game may be considered racist, or could possibly be some kind of tool for White Supremacists to act out their blood-thirsty rampage on behalf of the master race (SPOILER ALERT: The game ends on Valhalla). The racist accusation comes from the concept that the story takes place in Africa where a parasitic plague has infected most of the population, turning them into anger-driven zombies with worms. The main character is a white man named Chris Redfield (who you may remember from the series) and his African partner, Sheva.

First of all, not all of the enemies are black. Second, the main villains are white as the morning snow. And third, the object of the game is not to murder all of the African population (although it seems like it at times). The point of the game is to rescue these people and to end the horrible plague that the evil-doers have infected them with. If anything, it’s about destroying the racists who consider Africa (and Latin America in Resident Evil 4) to be worthless and the perfect place to test their deadly plan. So, suck it, you politically correct alarmists.

The only Resident Evil games I’ve completed aside from this one were Resident Evil: Umbrella Chronicles and Resident Evil 4 on Wii…a delightful experience if you haven’t tried it. Resident Evil 5, the first in the series on a “next-gen” console, is stunning, fun, intense, and important. Not only does it show how far graphics have come, but how much the gaming experience has evolved. I could raise issue with some of the controls, but I won’t, because (honestly) I don’t care and it didn’t effect the experience for me at all.

The numerous unlockables make the game worth playing again and again. To close, I’ll mention the part of the game that blasted with arms flailing through my expectations. We all know that forced co-op games often have their flaws…take Army of Two for example…virtually unplayable without a live partner (aka: Friend).

Resident Evil 5 sticks Player One with a partner who is rarely a hindrance. Sheva is helpful, courteous, and knows how to take out the bosses when your dumb ass can’t figure it the fuck out. The only times I’ve had a problem with my partner was when she was using a Handgun in a firefight when she had full ammo on her Shotgun, Machine Gun, and Rifle, leaving me to do the hard work. Cunt…

But seriously, I loved Sheva; and as Chris Redfield, I actually wanted to take care of her. Not only because if she died, I’d have to start over, but also because she was a genuinely likable character who is never annoying or obstructive.

If you have ever been a Resident Evil fan, you’ve probably already heard of/played the demo of the game. If you’re an intelligent fan of the games and you like amazing games, you’ll already own it.

alex G.

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You Will Watch (and Love) the Watchmen!

AlexYesterday I saw WATCHMEN in IMAX. I’m going to attempt to systematically lay out this “review” so that you can read the things you want and NOT read the things you DON’T want. At the very bottom, there will be a list of items that were in the comic but not in the movie…this will inevitably include **SPOILERS**, so if you don’t want to see that stuff, don’t read the section labeled **SPOILERS**. K? Got it? Good. Let’s proceed.

WATCHMEN: The Story

If you don’t already know, you’re stupid. But I’ll go through it anyway just so there’s no putzing around when it comes to the actual review and run-down.

Based on the critically acclaimed Graphic Novel of the same name, Watchmen is a “Super Hero” Sci-Fi drama that takes place in a fictional 1985 where Richard Nixon is serving his third term as President, America has won in Vietnam, and…well, there are Super Heroes and magical powers.

In the 1940s there was a group of Super Heroes called “The Minutemen.” But when these individuals were too old to continue their work, another group of brave souls took their jobs over. The only one to remain with the gang was the bloodthirsty American Patriot: The Comedian.

The story begins with the assassination of The Comedian and the new team of Super Heroes dubbed The Watchmen (now disbanded due to a law against vigilantism) must come together to find the killer before they are all systematically picked off one-by-one.

Oh, and America is on the brink of total Nuclear War, so that might happen as well…that’s no good.

WHO ARE THOSE CHARACTERS I SEE IN THE TRAILER?

Shut up. Next question.

WATCHMEN: The Review

Watchmen was “nerd porn.” Plain and simple. At least, it would have been, had so many comic book geeks taken their dicks out of their mouths and appreciated it for what it was: A Cinematic Re-Creation of the Graphic Novel. Yes, things were different, yes some characters fit “your imagination” better than others, but it was a movie.

How often do the movies that come from novels sync up exactly to their source material? There are always going to be differences, but for the most part, Watchmen was dead-on.

Now, petty things aside, let’s get to the technical side.

The movie was beautiful. The imagery, the colors, the effects, everything popped. I would recommend seeing it in IMAX if you haven’t already. The visuals take over the theater and the sound shakes the entire room. IMAX isn’t an experience that is always entirely necessary, but if you’re a film nut and you enjoy the experience of going to the movies versus sitting at home watching a DVD/BluRay, then IMAX is perfect.

The actors all did a phenomenal job, no matter if you thought they were “right for the part” or not. The difference between reading a novel and reading a Graphic Novel is that you don’t have to picture what you think the characters look like. The artist has done a pretty decent job of showing you exactly how these people appear. Therefore, when being represented on the Big Screen, you have certain expectations, I get that. Certain characters didn’t look exactly like they appeared in the comic (Adrian Veidt/Ozymandias) but that didn’t really matter or take anything away from the experience for me.

The story was amazing and the film didn’t really feel like it was sucking almost 3 Hours out of your day. Some moments dragged on too long and some scenes and song choices made for tedious and uncomfortable moments, but sometimes that’s what cinema is about. If you’re not stirred up in some way, you’re not really experiencing the movie. Now, if you think the movie sucks and you walk out halfway through, that’s a different story, but I think this movie should leave you wanting more.

The god-like Dr. Manhattan lit up the screen every moment he appeared (and not just because of his big swinging cock, either). The effort and detail that went in to creating a lifelike and impressive Dr. Manhattan left me almost in awe. Billy Crudup also portrayed the character with such emotion and inner sadness to suggest: if there is a god, he’s miserable and disconnected from humanity.

Jackie Earle “Kelly Leak” Haley created the best Rorschach I could have hoped for. As an actor, he seems to be following the same path as Mickey Rourke. No one really hears from him in awhile, plays small roles in some small movies, and the smashes back into a lead role and everyone sits back and says: “Who the fuck is this guy, and where has he been all of my life?” I hope this break-through role puts Jackie Earle Haley back on the Bad News Bears (by which I mean “The A-List”).

To close out this review, I have to say that this movie isn’t for everyone. The only thing that I can compare it to (IMO) is The Dark Knight. I know this criticism is going to get my drawn, quartered, tarred, and feathered by the Nerd Elite, but fuck you. I loved The Dark Knight. Really! Loved it! I would also have to say that, for me, Watchmen rivaled it…or surpassed it. (Waits patiently for faggy hate-mail)

Look, everybody likes Batman. If you don’t like Batman, you’re a social outcast (moreso than most comic nerds) and nobody likes you either. Everybody’s heard of Batman, and everyone who’s even heard of Batman should enjoy Batman Begins and especially The Dark Knight for its acting, for its story, and for its modern bow to film noir.

That being said, not everyone knows Watchmen. It was never a Saturday Morning Cartoon. It was never a prize in your cereal box. It was a book (with pictures) for Adults Only. The balls it takes to push out this film (despite a long period of legal “fiddle-faddle”) are extraordinary. People who saw Sin City left the theater either saying “That was Awesome” or “That Sucked!” Not everyone is going to like what you do. Not everyone is going to appreciate a Masterpiece when they see it.

“Great job on that Sistine Chapel ceiling, Mike…but…I would’ve added more cloud.”

I’m not particularly saying that Watchmen was a film masterpiece, but I thought it was stunning, passionate, and almost perfect. It had everything a Super Hero movie should have (awesome fights and saving the day) along with some things that Super Hero movies never have…but you’ll have to see it for yourself.

WATCHMEN: The Criticisms and Differences **SPOILERS** (this means, if you haven’t seen it and don’t want to know what happens, go somewhere else NOW…but thanks for stopping by!! ) ;-)

As with certain other Graphic Novel adaptations to the screen, a lot of things are lost in translation, or lost for better flow to the story. Also, as with other Graphic Novel films, the name of the CREATOR of the original work is suspiciously absent from the credits. I would imagine this is due to the fact that if you spend 15 years of your life working on a masterpiece just for Hollywood to come along and say “we think we can do this better,” you would probably be frustrated as hell and not want your name anywhere near it.

That being said, I believe that Alan Moore should be proud of this interpretation. It may not have been his monster-ridden, dead-body raft, epically bizarre sexual fantasy come to life, but it was an incredible endeavor.

I searched for some message boards where criticisms were being flung around like diarrhea of the typewriter (because when nerds fight online, they don’t have to look you in the eye). Here’s a few:

“It was too long.”–That’s what your mother said last night. I bet you’re also the little bitch that gets antsy during car rides to the mall. Shut the fuck up. There was so much going on. It didn’t feel like almost 3 hours at all.

“Too Many Unnecessary scenes.”–That depends on your definition of unnecessary. Some scenes were drawn out a bit too long, but if you’re an adult you can appreciate the art of it. And if you’re a kid, you don’t really notice these things.

“Too much blue penis.” –No matter where you see this movie, you will have people either giggle or go aww! every single cock-dangling second that Dr. Manhattan is on screen…it’s extremely annoying. We get it, you’re not gay and the sight of any kind of male nudity offends your eyes. Next time, you should all wear a neon sign that says “I’M HETEROSEXUAL” so all the other faggots trying to actually enjoy the fucking movie don’t have to hear you whinge…we’ll just know.

“The sex scene was long and excrutiating.” –The sex scene was vital and part of the story. Everything in the movie was vital. I think they could have chosen a better song to pair in with the sex scene…or at least a different version of “Hallelujah.”

“The ending was different.” –Are you telling me that if the ending had been kept the same, you wouldn’t have half the audience going “What the fuck?” The ending to the original graphic novel fit the story of the graphic novel. This film was a re-imagining of that novel with most of the same scenes kept in tact. Deal with it. This ending was perfect for the story being told. My only criticism was that Laurie Jupiter and Dan Dreiberg decided to go back to vigilantism after the devestation. But, that’s not a big deal…and if I go into why I didn’t like that, I become no better than those I am attempting to dismiss. (Because that’s not what was supposed to happen)

So, what was Different??

Here we go…the list:

Issue #1: Virtually NO changes whatsoever, except that there is no deeper examination of Hollis Mason (Night Owl 1). The Graphic Novel gives us a deeper insight into the characters, just like any novel would, and this is not exactly transferred to the big screen.

Issue #2: Some of the costumes are different (if you haven’t already noticed). Laurie is a smoker and a drug user. She reverts to this in times of anger or mental anguish. The film makers entirely took out Laurie’s addiction. Her character didn’t suffer for it, but it would’ve been an engaging character element.

This is the issue where The Comedian comes to Moloch in tears. He tells his former rival that he knows all about the plan to destroy the city…and that it involves an island. This is exchange (but not the whole scene) is taken out of the movie because, well…the ending is different.

The comic ends with more from Hollis Mason’s autobiography: Under the Hood in which he talks about his past, and the villians in depth. Impossible to include in the movie, but still very interesting. Let me add now that the comic is a great buy and worth getting…or downloading.

Issue #3: Tales of the Black Freighter…this is a side-story…comic-within-a-comic that couldn’t be included in the movie. It is being released as an animated DVD. There are many criticisms that this wasn’t included because of the deep and intriguing way it parallels the main plot…but I can see how it would be tricky to keep. There are side characters as well, such as the two fellas at the News Stand…they appear in the film, but only in passing…

This issue goes into Jon’s (Dr. Manhattan) past and includes public interviews with his Ex-Girlfriend/Wife (Janey) who only appears in the film briefly.

(I’ll add that the Dr. Manhattan Interview/Back Alley Brawl scene was perfection)

In the interest of time, a lot was cut out from this issue…I’ve mentioned the exchanges between the two at the News Stand. All of the occurrences and investigation on Earth when Dr. Manhattan goes to Mars is absent from the film.

Issue #4: Dr. Manhattan’s origin story is cut drastically short in the film, with only several key parts being shown. Perhaps there will be an extended DVD where all of this will be included…but I doubt it.

This is also the first time we see Ozymandias’s pet…thing…which is only shown at the end of the movie (out of nowhere). We learn that Bubastis is a genetically altered Lynx. In the movie, it just…is.

Issue #5: We get a lot more in depth with Rorschach’s character and learn things about him that we don’t get from the film. Also, Rorschach’s multiple encounters with Moloch are melted into 2 in the film. The first, after the funeral, and then finding him dead.

Also, this issue gets more involved with the detectives who are hunting Rorschach, who we only see…twice(?) in the film.

Issue #6: Rorschach puts a cigarette out in someone’s eye…I wish that were in the movie.

This issue chronicle’s Rorschach’s sessions with the therapist and the therapist’s life at home because of his involvement in the case. The therapist’s personal life is stricken from the film and there is really only one therapy session that only chronicles one significant event in Rorschach’s life: the missing girl.

In the comic, Rorschach lets the killer burn. In the film he take a meat cleaver to the killer’s skull…over…and over.

The time spent on the therapist’s life in the comic is extremely well-told. The therapist becomes obsessed with Rorschach even though his own life is being torn apart. We learn a lot more about Rorschach in the comic, but that’s to be expected.

Also, Rorschach doesn’t have his signature sugar-cubes (or whatever the fuck they are) in the movie…but, that’s minor.

Issue #7: Let me start off by clarifying that unless you have the comic with you, or have just read it, you won’t notice many of the subtle changes that the film offers. The ending is a big one, but other than that…the only things you’ll notice are the larger differences.

Again, some of Night Owl’s costumes don’t appear in the movie…but his costume is very different than it is in the comic, so…deal with it.

So, the story that leads up to the smash ending comes back into play more here. Artists and brilliant minds are being kidnapped and no one knows why. This doesn’t happen at all in the film and you know that by now.

The comic is much more insightful, but if you’ve ever read a book, and then seen the movie, you know that both can be great in their own ways…even if they aren’t the same ways.

Issue #8: The key points in this issue are about the same (i.e. the prison break). More points I’ve mentioned before about detectives and investigations continue here, and you can take or leave the extra “cop-story” from the movie.

There are two scenes in this issue that are missing from the film that seem important, however.

Night Owl is visited by a detective and this increases his paranoia. He knows he is being watched and he decides to take his life back anyway. It is a strong character point for Dan Drieberg that we don’t see in the film.

Second is the death of Hollis Mason. The issue ends with the murder of the original Night Owl. This is an important step in illustrating the death of the old crew as well as the rebirth of the new Night Owl. I would have liked to see this in the film; however, in the film, Hollis Mason is not a very key character and is only shown in one scene.

Issue #9: This entire issue serves to illustrate the backstory of Laurie Jupiter. It takes place on Mars with Dr. Manhattan (it makes sense, trust me) and it is about 30 minutes of conversation and origin-story.

The film wraps this up in about 10 minutes. A lot of beauty is shown in the film…the landscape of Mars, Dr. Manhattan’s philosophies, and the uncovering of the knowledge that the Comedian was Laurie’s father.

There is so much more to this scene in the comic, but the film picks and chooses what the audience needs to see and hear, and that’s fine.

I’ll also reiterate that Laurie Jupiter does not smoke in the film: cigarettes or her cool drug pipe thing.

Issue #10: As the story comes to a close, a lot of military action and information about Ozymandias comes to light. Night Owl and Rorschach realize that Adrian is behind the murder of the Comedian and they journey to his frozen palace. Most of this is the same, except for the HUGE DEAL that the end is completely different. The story is still there, though…and this may all make more sense if you knew what the fuck I was talking about.

Oh…Night Owl’s winter suit is different and he’s got a cool hover-scooter in the comic that he doesn’t have in the film.

Issue #11: This is where Ozymandias’s plan comes to light. He has kidnapped great minds, put them in a Bio Dome while they genetically constuct a giant creature. Adrian (Ozymandias) wants to “take over the world” by creating the hoax of an Alien Invasion. A bomb would go off, and in its place, there would be a giant one-eyed octopus thing with a vagina mouth.

In the film, he uses Dr. Manhattan to help him with a project that mimics the circumstances of his creation. This atomic structure would then be used (unbeknownst to Dr. Manhattan, but knownst to Ozymandias) to destroy the city and bring the world together, under the watchful eye of Ozymandias.

Different endings, but essentially the same result.

Issue #12: The destruction happens, millions die. Ozymandias was successful, and Jon comes back to Earth.

As I explained: substitute BOMB for BOMB AND ALIEN and you’ll essentially show the differences between the movie and the comic.

Everything else happens. Ozymandias gets away with it and Jon goes along with his scheme only to ensure that the world peace continues.

That’s basically it…except…

…Dan and Laurie adopt new identities and go into hiding in the comic. I feel this is fitting…but doesn’t happen in the film. The ending is still similar though. They go to visit Laurie’s mother, Miss Jupiter…the end.

I hate to ask, but: What did YOU think of the movie?

-alexG

*******

michelleI agree with your synopsis.  Also, they left out the whole “jupiter vs. juspeczyk” issue.  However, it wasn’t really needed in the film, it was just one of the small details that made the comic that much better. 

Also, if they would have ended the film the same as the comic they would have lost everyone in the audience that didn’t read the comic.  The ending fit the comic well, but the film would have been hurt by it.

I enjoyed both the comic and the movie. 

Also, the preview for Harry Potter and the Half Blood Prince was awesome and I look forward to it coming out.

–Michelle

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Philadelphia Big 5: Get With the Times or Get out of the Way…

DaveMost people of our parents’ age in Philadelphia know about the Big 5, that informal league of local college basketball that used to be one of the most important and prestigious pinnacles of sport in the area. For those uninformed, the Big 5 is a sort of…unofficial conference made of Penn, St. Joe’s, La Salle, Temple and Villanova. They have their own tournament, keep standings amongst themselves, and give out awards for Player of the Week…and so on. The Big 5 was relevant in the days when kids would go to the local college of their choice after high school, and probably return to normal life after college. Before the days of the NBA thugs, and before the prominence of the NCAA National Tournament. This was when basketball was played the way it should be: for pride, for fun, and most importantly, for bragging rights. The guys on these teams, for the most part, weren’t going on to play pro ball, they were just playing for their schools. Many of them played with and against each other since grade school. They were local celebrities and local athletes…

But the times, they came a’changin’. Winning the Big 5 tourney isn’t what it used to be. Winning the NIT, which IS a national tourney, isn’t what it used to be. The only goal is to win the big one. Not that there’s anything wrong with wanting to win a national championship, but it really deflates the small, invitational events, and things like city championships. So it can be said that the Big 5 is irrelevant because of the lack of interest by the public.

Students still care about local prestige, the Holy War between St Joe’s and Villanova is often referred to as the Army-Navy game of basketball. It is truly one of sport’s best and most honest rivalries (I personally believe that deep, hateful-in-a-good-way rivalries are one of the best things about sports). Nova hates St. Joe’s, St. Joe’s hates Temple (see Goongate), La Salle hates St. Joe’s, and Drexel hates everyone. Wait a second….did I forget to mention Drexel above?

There’s my REAL problem with the Big 5, and its real lack of relevance. The Big 5 was all about local pride; showcasing the best of the best that the city has to offer (last time I checked, Villanova WASN’T in the city…). The Dragons have been playing Division I ball since 1973, play in a pretty strong mid-major conference, and have been invited to the big dance four times in the last 25 years. Did I mention they were nationally ranked in 2007? So it looks like Drexel ball is not only alive, it’s thriving. That means it’s time for the Big 5 to either expand to the Big 6, or knock one of the teams that Drexel has beat in the last few years out (which is ALL of them). Also noteworthy is the DAC Pack, one of the reasons that other schools supposedly refuse to play Drexel at home. The DAC Pack’s job is essentially to make life hell for the visiting team. And they do a pretty good job of it.

I’ve heard the arguments for not letting the Dragons play ball with the big kids. The other schools don’t want to split the profits another way, the basketball program isn’t strong enough, can’t mess with tradition….but if the other schools really want to show off and prove their the best the city has to offer, why not extend the invitation? What are you afraid of, losing to Drexel (you’re already doing it!). I guess my main beef is the general lack of respect that’s involved here. Even the other coaches have voiced positive expressions towards letting the Dragons in.

So it’s time, Big 5 bigheads. Prove that you’re still relevant, still prominent, and still all about the sport.

-philamaneto

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